using System.Runtime.InteropServices;
using UnityEngine;

[StructLayout(LayoutKind.Sequential, Size = 1)]
public struct Enemy
{
	public string objName { get; set; }

	public Vector2 pos { get; set; }

	public float hp { get; set; }

	public float hitSize { get; set; }

	public int basicAttackRangeWidth { get; set; }

	public int basicAttackRangeHeight { get; set; }
}
